Rudyard Kipling described one of the most popular scout games in his novel "Kim".
The game is called also "Kim" - as the name of the main character in this novel - a small boy who had to be a spy - and it teaches us how to be more perceptive.
The rules are easy:
after having a good look at hte things lying on the ground, you should notice which of them disappeared, when everything was mixed, when nobody looked at it.
When I reflected, I came to the conclusion that instead of describing the game - it's better ro represent the rule of making games. In the same way as I did it while I was describing diffenrent kinds of survival. Some elements (equipment, time of duration, place, participants) will be recurred.
Now we should take into account everything to create a game:
Sometimes we can create something like that example.
|TYPE OF THE GAME|
|TIME OF DURATION|
|short - f.e. 1 hour|
|middle short - f.e. a half of day|
|long - f.e. - a day|
|a few days|
|KIND OF ENDING|
|when the time will finish game|
|when sb. will finish this as a first|
|when everybody will finish this game|
|when the first person drops out|
|when everybody drops out, but the last participant|
|who will have the best time|
|who will have the best realization|
|a mini group (up to 3 persons)|
|a small group (up to 8 persons)|
|a big group (up to 12 persons)|
|the same groups in respect of numbers or quality|
|different groups in respect of numbers or quality||
|forest - the lowland|
|forest - the mountainous ground|
|a piece of paper and a pencil|
|a full personal equipment|
|a specialistic equipment|
[What is OUTDOOR SURVIVAL ?]
[THE KINDS OF OUTDOOR SURVIVAL]
[ GRUND GAMES ]
[THE PHILOSOPHY OF SURVIVAL]