Ground games


Rudyard Kipling described one of the most popular scout games in his novel "Kim". The game is called also "Kim" - as the name of the main character in this novel - a small boy who had to be a spy - and it teaches us how to be more perceptive.

The rules are easy:
after having a good look at hte things lying on the ground, you should notice which of them disappeared, when everything was mixed, when nobody looked at it.

When I reflected, I came to the conclusion that instead of describing the game - it's better ro represent the rule of making games. In the same way as I did it while I was describing diffenrent kinds of survival. Some elements (equipment, time of duration, place, participants) will be recurred.

Now we should take into account everything to create a game:

Sometimes we can create something like that example.


TYPE OF THE GAME
high-speed
aqility
quality
logical
of fate
multifight
TIME OF DURATION
short - f.e. 1 hour
middle short - f.e. a half of day
long - f.e. - a day
a few days
once
repeated
KIND OF ENDING
when the time will finish game
when sb. will finish this as a first
when everybody will finish this game
when the first person drops out
when everybody drops out, but the last participant
who will have the best time
who will have the best realization
PARTICIPANTS
a mini group (up to 3 persons)
a small group (up to 8 persons)
a big group (up to 12 persons)
2-3 groups
many groups
the same groups in respect of numbers or quality
different groups in respect of numbers or quality
PLACE
forest - the lowland
forest - the mountainous ground
marshy ground
waters
mountains
caves
cities
EQUIPMENT
without equipment
a piece of paper and a pencil
a stop-watch
a full personal equipment
a specialistic equipment

[main page]
[What is OUTDOOR SURVIVAL ?] [THE KINDS OF OUTDOOR SURVIVAL] [ GRUND GAMES ]
[THE PHILOSOPHY OF SURVIVAL] [TEST I]